We never risk being proven wrong after spending two full days on this day Gamescom 2022: Lies of P is without a doubt this year’s match. In a not very rich year, with a small viewing floor and few pavilions, witness the amazing line that surrounds the podium Newes Even the scattered single station on the Xbox console gave us this important confirmation. Thanks to a decidedly annoying teaser hence the first game revealed that the undisputed protagonist is opening tonight Live on Tuesday night.
It is clear that on these pages we did not miss the opportunity to analyze the length and width of this last video in an attempt to focus on the mechanics of a title that undoubtedly belongs to the soul-like genre, but thanks to experience and vision separate from the prototypes and standardization of the team type Round 8 . studioWhat is shown on screens seems to offer a minimal amount of authenticity compared to the cliché we are now addicted to.
It’s not just a matter of setting, artifacts, or hero magic: in Lies of P, the combat system seems to cherish a series of mechanics we’ve found in the past in other titles, though the inspiration in comparisons to FromSoftware’s titles is pretty strong, and there seem to be some other moves. More or less classic (someone said Devil May Cry?) and perhaps even a narrative system more true to the traditions of Western adventure.
We’ll now try to delve into the details of what we’ve experienced since this year’s Gamescom allowed us to get our hands on a board attached to a PC terminal as Lies of P ran in all its glory to allow us to take on two different chapters of the game, the second and the third, in a demo seemingly open in depth. The scenario, but it is limited for reasons of time and to avoid the class reaching disproportionate proportions.
All of the following are the result of the author’s considerations and Evidence for the lies of P. We were able to achieve it with the goal of capturing every element of the combat system and the movement of the avatar. We may have missed something for sure, or we may not have fully focused on some of the dynamics, but you’ll definitely be there to point that out in the comments. Above all, don’t risk the rest of the article without first reading this special about place, hero, and the dynamics of P.’s lies.
Bloodborne or Sekiro or perhaps the Devil May Cry?
In fact, none of the 3: Lies of P is definitely an original experience although all of the above titles, to which Dark Souls obviously have to be added, serve as inspiration – inspiration for the combat system in the game.
The demo opened by choosing a pre-selected build type with the ability to choose between 3 possibilities: a setup based on balance, one on agility and one on heavy strikes. What has changed is the main equipped weapon, but we are convinced that some differences were also inherent in the characteristics of the P. Characteristics that, unfortunately, could not be imagined during the demonstration. In terms of movement, we can expect all the classic ammo: dodges including rolling, heavy attack, light attack, the possibility of ringing some combos, but also jumping by holding down the play button and pressing when needed, the left analog.
The first, real, difference about the topic is represented by mechanical arm from the avatar. In the demo it was possible to choose between four prosthetics, adjustable only in combination with Stargazer, personal interpretation of fire by Round 8 Studio. Through a custom menu, it was possible to switch between an electrified accessory capable of loading a shot at close range to make opponents more vulnerable to subsequent attacks; grappling hook is able to attract the most distant enemies to us; A portable cannon capable of firing projectiles capable of detonating a few seconds after impact; Arm wrestling is useful for shooting close shots that are loaded with great force. Each arm defines a different activation behavior with the electrified one which, for example, allows you to move slowly while it’s loaded and the cannon which instead involves approaching the view without any possibility of moving to focus instead on managing a scene. However, keep in mind that it is very likely that during the game we will acquire many other mechanical arts. All prostheses insist on a specific power strip, which is the battery, which is not recharged over time, but only when resting in a Stargazer or using a certain consumable item.
In modern fire it has also been possible to upgrade weapons on the fly and this leaves us particularly curious as to which non-player characters are intended to sell and improve our gear.
Obviously there is also a parade that can be done with the equipped weapon which becomes perfect if used at the right time. By doing this, the opponent’s attacks are instantly repelled even if they are in the middle of a streak, and he will shock the latter, at the mercy of our best shots. It is also possible to equip two weapons to change on the fly with digital crosshair pressure, but it does not appear that it is possible to use them at the same time or to hold them in two hands. It seems, so to speak, that the mechanical tip cannot be used to deal with “normal” weapons.
then there 2 other mechanics That comes into effect when the fighting intensifies. First of all, there is a kind of stunner that can only happen in combination with the middle and main bosses, those who have the power bar located at the bottom of the screen, so to speak. After a series of blows made in quick succession, the bar begins to flash white, at which point, by pressing the trigger of the swipe, we can stun the enemy by making him fall to the ground or to his knees. A very short attack window will then open in which we can perform a special strike using the right spine, which is the backbone of a light attack, but only by positioning sideways or behind the opponent.
Another “original” idea of Lies of P is represented by fable arts, the kind of sequence of shots we can attach to our main weapon or mechanical arm, as long as we fill in a blue bar placed just below the energy and stamina indicators. This bar is filled with drop attacks and is divided into 3 parts with the power of strikes depending on how many spaces are completely filled before the combo is emptied.
On the other hand, it does not seem possible to attack opponents from behind to kill them with a single well-placed bullet, while cures are determined by some flasks that can be filled with comfort as the usual stargazer, but there is an interesting variation on the topic: once every vials, it is possible to recover only one by successfully fighting opponents. The indicator will fill when shots arrive and once the maximum is reached we will go back to having one vial available and then reactivate this mechanism when we consume it again.
Distinctive artistic style
also on technical front The many similarities with Bloodborne that we’ve heard and read don’t really do Lies of P. The Victorian setting is clearly a focal point between FromSoftware’s game and the new work of Round 8 Studio, however the P appeared to us much brighter, far from Lovecraftian demon spirit that revives and inhabits Yharnam. Here we are much closer to a file steampunk images Made of robots, robots, gears, factories, and out-of-control dolls. Characterizing the hero by his prosthetic limb, clothing, and posture seems to reflect belonging to a world that, although it may have escaped human control, maintains its “livability”.
Among other things, as also assumed in the previous article published here on Multiplayer.it, it is possible that Lies of P Narrative away from FromSoftware . style And more adherence to Western canons or in any case more explicit and explicit. It seems that there could be true traditional secondary missions if what we happened to see were evidence of what we would find in the end game: at a certain point in our exploration in fact, we came across a generic phone with which we interacted with a kind of puzzle ready to present a puzzle. Having solved it correctly it allowed us to get our hands on a useful key to open who knows which door.
But to find out, we will have to wait for the release of the final game scheduled for 2023 on PC, PS4, PS5, Xbox One and Xbox Series X | S, including Game Pass where the title will already arrive at launch and Google Stadia.
Being able to play Lies of P has allowed us to investigate a combat system that looks promising and seems to have been inspired by many Soulslike and worked to suggest a personal interpretation of the genre. If the result is really correct and satisfactory, we’ll only be able to find out with more in-depth testing, but for now we can be quite satisfied, save for some typical flaws of a title still in development that should find blank for what it is. Relates to the fluidity of frame rate and accuracy of access cans. But the time available to players in Round 8 Studio should have some, and it looks like there is potential for a cool title.
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