John Doe

If you want to make your dreams come true, the first thing you have to do is wake up.

Mary Taylor

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J Rising, Experimenter – Nerd4.life

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Survival certainly isn’t short on the market, but Stunlock Studios offers one that focuses on vampires: We tried V Rising.

Survival is a stealth game: its episode seems slow and boring at first, but the odd combination of collecting items and fighting for survival takes very little to become a routine capable of sticking the player onto the screen for hours. Of course, this mainly happens in quality advocates of this type, usually sandboxes are very flexible or simply able to stand out from the crowd due to some unique features, however the “drug” element is an integral part of almost every game of this type It is plausible for this reason that their potential users now number in the millions

It is clear that in an increasingly popular and easily adaptable field of the Internet, there is no shortage of competition and excellence requires not only good technical skills, but also a fair amount of creativity. The Stonelock Studios – A team that’s been active for several years now – so they chose to give a noticeably darker tone to their new kid: They named him V Rising and decided to put players in the shoes of ruthless vampires who are eager to reclaim control of the entire race of humanity.

A review of The Key to Survival in “Vampire” is undoubtedly an interesting starting point, but Stunlocks wasn’t limited to this… We’re still talking about the team that created Battlerite and Bloodline Champions – competitive but unfortunate online titles from a top-level perspective – Thus a group of specialists in combat mechanics left over from decades of practice. So V Rising not only suggests a marginal difference to the classic survival loop and puts systems in place that are more accurate than average when it comes to engagements and progression. It’s all, of course, played with a soothing bird’s eye view.

We tried V high beta For a few days and today we are ready to offer you our preliminary analysis.

We take back everything that was to Dracula


High V: No one forbids you to allocate several square meters to the luxurious throne room befitting Vlad Tepes.  Nobody
High V: No one forbids you to allocate several square meters to the luxurious throne room befitting Vlad Tepes. Nobody

V Rising, like most games of this genre, begins with a rather simple tutorial: a combination of objectives that lead the player to experience the manufacturing system, prompting them to build their first shelter and slowly teaching them to recover essential resources. to complete. All first steps. After the introductory graveyard, you will be immediately abandoned in a large map filled with plants and different types of outposts, usually inhabited by humans or various monsters that are ready to attack you as soon as you see them. And let me tell you, all this aggression is justified: As a vampire, your alter ego is an incredibly powerful predator, capable of mauling just about anyone and drawing the blood of its enemies and then exploiting it in various ways (mainly by healing itself.), So much so that his nature as a killer is closely tied to the progression of the game.

Unlike most other survival situations, which are mostly exploratory, in V Rising, your progress and equipment go hand-in-hand with the number of living creatures (or zombies) you decide to exterminate. yours headquarters All of the “worktables” are actually activated by a kernel that consumes vital gems, and in addition to that the title also offers some president Similar to the famous Valheim, which must be gradually found and eliminated to unlock additional tools, or mystical powers that can be equipped at will (maximum of two active powers at once, plus the ultimate ability, dodge and a ‘weapon’ technique).


V Rising: At some point even the sun won't be a threat to you.  Not to mention that poor guy armed with a sword
V Rising: At some point even the sun won’t be a threat to you. Not to mention that poor guy armed with a sword

No, if you’re wondering, these bosses are too useful to be considered optional. In fact, your primary goal in V Rising is to build an imposing one gothic castle – Actually quite easy to set up, at least if you’re aiming for simplicity – and you easily have several materials to create everything you’ll often need production benches that can be unlocked by killing this or that elite opponent.

If that’s not enough, some of these bosses also offer alternative shapes, such as the shape Transform into a rat or a wolfwith the latter being very important for moving quickly around the map in the early stages (as there are no mounts available).

There will only be one left. The one with the sharpest fangs.


High V: Eh, hey pup, how are you?
High V: Eh, hey pup, how are you?

This formula forces you to move constantly, guided by a comfortable blood altar where you can set goals, and it works great because of a simple but well-thought-out combat system, taken from previous games of the house. The vampires filling each server (maximum 40, apparently) still have at their disposal magic bullets, poisonous mines, dodge clones of explosives, and a whole slew of other abilities divided by items, which are very similar to the powers seen in Battlerite. Almost every spell is manually directed or has a specific area, and many are useful defensive barriers or abilities that can temporarily stun enemies, in short, the routine of any competitive arena address.

This combination of possibilities relates to the bosses, of course, due to their complex movement combinations and the general danger of the same, but also in the fact that the game has some PVP server, Where vampires can gather in clans or try to annihilate each other, with plenty of possibilities to destroy or occupy other people’s castles (provided they build expensive mystical keys) and steal anyone killed from all the inventory. In short, the servers already in PVE V Rising tend to be significantly more tense and competitive than the norm, where competition can occur to eliminate the boss of a particular area before the next reappearance, but in the absence of controls the aggression things can get chaotic And truly brutal, to the delight of those who love constant competition. However, the chosen path for the development of vampires and for the combat described above, makes everything noticeably more fun and solid than the vast majority of competition, an element that cannot be underestimated in the long run.


J Rising: Humans are useful blood bags, or excellent servants
J Rising: Humans are useful blood bags, or excellent servants

It’s hard to say if everything will work flawlessly at launch, but we have to admit that we were impressed with the power of the beta version. The crafting of the game is actually quite rich, the bosses have amazed us with their variety, the forces available are varied and well balanced, and overall it seems that V Rising has very few weaknesses for fans of this type of game. To want to get a nitpick we noticed some spikes in difficulty at certain times (mainly between level 30 and 36), a very fast day-night cycle (annoying to say the least if you think the sun can harm you during the day. You Doesn’t move in shadows) and rather poor management of teleports scattered around the map (rare and unusable if you’re moving materials). Overall, it looks like the Stunlocks have a potential winner on their hands. Who knows if they will also be able to conquer such a large and emotional community.

V Rising impressed us, emerging in an already saturated genre thanks to a greater focus on combat, potentially rich PVP servers for those who love competition, and overall solidity already more than commendable during the beta. Looking at the competition, it’s currently hard to say if it can really beat a worthy community, but there are undoubtedly granite underpinnings if you compare it to a good portion of the competition.

s

  • Great variety of skills and fighting is more accurate than average
  • Brutal and full of PvP possibilities
  • Well managed progression and very rich formulation

doubts

  • The teleports in the map could have been more numerous easily
  • Some stages of progression are significantly more severe than others

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