ElAnalistaDeBits posted a dossier video who compares versions PS5 and Xbox Series X | S and PC From The Witcher 3: Wild Hunt – Complete Edition Analyze the improvements made with the next generation patch.
According to YouTubers, the PS5 version in Performance mode offers better SSR reflections in some areas, a more stable frame rate and generally faster load times than its Xbox Series X counterpart. Microsoft’s console, on the other hand, has better performance in Ray-tracing mode and has fewer from pop-ups. There are several visual compromises on the Xbox Series S, with the Performance mode having lower quality draw distances, leaves, and shadows than the Series X and PS5.
Obviously, the PC version of The Witcher 3: Wild Hunt is probably the best or worst version, depending on the configuration, and boasts ray tracing for reflections and shadows (absent on consoles), DLSS support, and more. However, ElAnalistaDeBits points out that ray tracing currently has some bugs, which will likely be fixed with updates in the coming weeks.
ElAnalistaDeBits also shared details about Resolution and frame rate which he recorded while analyzing the two graphics modes of the PS5 and Xbox Series X and S, which we report below:
PS5
- Ray tracing: 2560x1440p (usually 1188p) dynamic resolution, 30fps
- Performance: 3840 x 2160 pixels (usually 1548p) dynamic resolution, 60fps
Xbox Xbox X
- Ray tracing: 2560x1440p (usually 1188p) dynamic resolution, 30fps
- Performance: 3840 x 2160 pixels (usually 1548p) dynamic resolution, 60fps
xbox s
- Quality: 2560 x 1440 pixels (usually 1440p) dynamic resolution, 30fps
- Performance: 1080p and 60fps
If you haven’t done so yet, we suggest you read our review of The Witcher 3: Wild Hunt Complete Edition.
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