Alex Battle digital foundry Publish an analysis of PC version of God of WarIt turns out it’s awesome. It also indicated the best graphics settings to use with the game. Here are all the details.
First, Battle of Digital Foundry pays tribute to the graphics settings available in God of War on PC. The only deficiency It’s FoV, which could have been complicated to get into due to the use of the in-game camera, always in motion. It is then said that Nvidia Reflex is supported and this results in an 11ms reduction in input lag with DualSense.
The loadings on PC are also very fast, obviously also depending on the hardware used. However, the big difference relates to picture quality And in removing the chessboard display from PS4 Pro / PS5. So the graphic artifacts are gone in the PC version of God of War. TAA and DLSS are also praised, with the latter apparently working perfectly.
Talking about Graphical improvements to the gameThe Digital Foundry praises the best quality shadows, the most detailed polygonal patterns, the least amount of pop-ups, superior ambient shutdowns, the quality of fog, low anti-aliasing, and the best quality of screen space reflections (although they are rarely used). Textures have been improved too, with the help of an anisotropic filter as well.
This is then explained by lowering the shadow quality from Ultra to High, then performance by 48%. Reflections are also complicated to manage, so when going from Ultra+ to Ultra you get +9% in performance, with +16% if you switch to High. Battaglia also recommends setting the origin to atmospheric influences and elevated to ambient occlusion. This way you get better graphics than those of the console, but with valid performance.
However, it is said that a file VRAM Creates problems with God of War on PC. From 4 GB minimum, up to 7.2 GB with native 4K resolution. To reduce the problem, you can reduce the quality of the fabric to the original. With the RTX 2060, these settings help maintain high performance. Digital Foundry suggests playing at 1440p with a graphics card or AMD Radeon RX 5700.
If you play with Oldest GPUsThere is a risk of not maintaining 60fps at 1080p in all situations, but that’s slightly higher than the 1080p and 30fps expected in Santa Monica. The Radeon RX 580s seem to have more problems, although a more powerful CPU helps limit them, according to Battaglia.
with Ryzen 5 3600The frame rate is 100-120 fps. with Core i9 10900 K, God of War managed to maintain 160 frames per second. There are a few places where the game has some issues, Ryzen doesn’t quite adapt to 60fps, while the i9 struggles to keep up with 120fps. Reducing the quality of shadows and patterns reduces performance issues. Overall, Digital Foundry says, if you have an RTX GPU, it’s always a good idea to use DLSS, which allows the RTX 2060 to run God of War at 4K and 60fps. There are some issues with AMD CPUs, which are also related to DX11 drivers. Battaglia hopes there will be a patch to improve the situation soon.
Finally, here is our review of God of War on PC.
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